Every place has a past.
Small traces of ordinary lives make Harbor feel lived in, even after it falls silent.
IN DEVELOPMENT
01 A COLDSPIRE GAMES PROJECT
Stories of survival, loss, and the people still waiting to be found.
Enter HarborOPERATION GROUND ZERO
After every team sent ahead fails to reach beyond the landing beach, Jack Mercer volunteers for a solo reconnaissance mission into Harbor. Find a route inland. Bring the next team back alive.
The mission begins with a map and an order. Harbor has other plans.
Storm-dark shores. Empty streets. A route still to be found.
Explore three views from Operation Ground Zero.
Development captures from Unity Editor using the Android touch HUD. Visuals and interface are work in progress.
03 THE STUDIO
Coldspire Games is building worlds shaped by the people who lived in them—and stories shaped by what the player chooses to do next.
In Operation Ground Zero, an abandoned street can tell you who made it out, who stayed behind, and why the next step is never simple.
Small traces of ordinary lives make Harbor feel lived in, even after it falls silent.
Routes, cover, and limited supplies turn each encounter into a decision.
How you face a threat can matter as much as whether you fight it.
04 OPEN A CHANNEL
For press, collaboration, or a conversation about what we’re building.
mad@coldspiregames.com