Harbor's lighthouse beneath storm clouds, with rugged cliffs and turquoise water.

01 A COLDSPIRE GAMES PROJECT

When the world falls quiet, listen.

Stories of survival, loss, and the people still waiting to be found.

Enter Harbor
IN-GAME ENVIRONMENT / WORK IN PROGRESS
01 / CURRENT PROJECT STORY-DRIVEN SURVIVAL ACTION

OPERATION GROUND ZERO

One way in.
Nothing waiting at home.

After every team sent ahead fails to reach beyond the landing beach, Jack Mercer volunteers for a solo reconnaissance mission into Harbor. Find a route inland. Bring the next team back alive.

The mission begins with a map and an order. Harbor has other plans.

02 / FIELD ARCHIVE FROM THE CURRENT BUILD

First steps
into Harbor.

Storm-dark shores. Empty streets. A route still to be found.
Explore three views from Operation Ground Zero.

Jack moving through the breakwater village between weathered buildings, with touch controls visible.
02 THE BREAKWATERANDROID HUD
Jack approaching a fenced camp below rocky peaks, with Android touch controls visible.
03 THE CAMP APPROACHANDROID HUD

Development captures from Unity Editor using the Android touch HUD. Visuals and interface are work in progress.

03 THE STUDIO

Places remember.
People matter.

Coldspire Games is building worlds shaped by the people who lived in them—and stories shaped by what the player chooses to do next.

In Operation Ground Zero, an abandoned street can tell you who made it out, who stayed behind, and why the next step is never simple.

A / 01

Every place has a past.

Small traces of ordinary lives make Harbor feel lived in, even after it falls silent.

A / 02

Read the room.

Routes, cover, and limited supplies turn each encounter into a decision.

A / 03

Leave room for choice.

How you face a threat can matter as much as whether you fight it.

04 OPEN A CHANNEL

Every connection
starts with a signal.

For press, collaboration, or a conversation about what we’re building.

mad@coldspiregames.com